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Transistor game analysis
Transistor game analysis













transistor game analysis

This makes you aware of the change, but also makes it feel like this is a new version of the music, stopping the loops from becoming stale.Īnother interesting approach in the music implementation is as you reach your destination and the wagon comes to a stop. When you finish that conversation, and pick up the Book of Rites for the first time, the guitar melody re-enters but this time it is being played on a sitar-like synth and a mandolin. From the way the music reacted when I was playing, it feels like the layer changes are triggered by where you are in the dialogue which ensures the layers are dynamic and flexible.Īn example of this is during the first few scenes when you are welcomed in to the wagon the guitar melody track drops out, while the bassline and rhythm tracks continue in the background, allowing the dialogue to sit in the mix comfortably. To keep the music fresh during these lengthy sections of backstory, there is a nice use of layering. This is a good thing particularly when some of the dialogue passages are long.

TRANSISTOR GAME ANALYSIS FULL

Most pieces in the soundtrack are full length tracks (around 3 minutes), so when you hear them in the game, it doesn’t make you feel fatigued. There are a great range of genres from a solo baroque harpsichord prelude in “Life Sentence” (reminiscent of Final Fantasy 9), through some solid thrash metal in “Thrash Pack “, and even including some synthwave in “The Blackwagon “.

transistor game analysis

The music features a large variety of plucked string instruments, mainly acoustic, but also electric guitar, mandolin, harpsichord, banjo, and pizzicato strings. To complement the unusual dynamics of this game, the music from Composer and Audio Director Darren Korb is wonderfully varied and the sound effects, while realistic in style, really add to the beautiful hand-drawn environment and character art. Unlike Bastion and Transistor, which are both typically combat-focused RPGs, Pyre gives much more focus to narrative and relies on point-and-click features with dialogue (written, rather than spoken) to build characters’ back stories and move the game forward. You navigate the world in a rickety wagon with your team of outcasts by studying the stars and travelling to various locations to perform ‘Rites’ to earn your freedom. In Pyre, you are a ‘Reader’ – one of the remaining few that can understand what is written in the mystical ‘Book of Rites’. Following Bastion and Transistor, Supergiant Games’ third game, Pyre, is an unexpected change of direction for the well-respected indie studio.















Transistor game analysis